Thu, 24 Dec 2009
All Systems Go for 2010
« The Ghosts of Evolution | Main | Visit to Kenneth Snelson's Manhattan Studio » Posted by at 3:41 PM in /
A final podcast episode for the year, looking at the latest developments and looking forward to a release in the first couple of months of 2010.
Here are a few screen shots to go along with the audio, to give an idea of what I've been demoing for friends the last while.
Just before birth
The view from hovering position of almost fully grown body suspended in the middle of its tensegrity egg.
After Birth - Set the goal
Arrows move you in any direction, and with a mouse click you can set the locomotion goal. If the critter is a little evolved it will stumble in that direction, but if not it just wobbles aimlessly.
Down at the Surface - Evo Mode
Evolution mode, where the "ghosts of evolution" emerge from the body in what looks like a purplish cloud, and where you can see the one special white ghost which is the current record holder in this particular fitness challenge. This is a view from near the front of the goal arrow.
From Behind
Moving over to almost behind the critter, you can see the cloud of wireframe ghosts competing against each other and you can barely see the white champion ghost at the front.
Evo Mode from Above
Finally here we have a view from above in hover mode, and you can see the drama taking place, and also why the white ghost is indeed the champion. New ghosts keep appearing all the time, and the ones furthest behind the white one tend to vanish. After a while, the critter can actually walk quite nicely.
Happy holidays everyone! Within a couple of months this game should be online and ready for you to try out. For now I'm off to visit one of my heroes Ken Snelson in New York City.