Fri, 5 Nov 2010
New Version Out
« Next Steps for Tetragotchi | Main | Moving Around » Posted by at 2:22 PM in default/
Thanks to everybody who has been giving feedback!
Finally got some time to work on the code, and I've knocked off some of the things I had planned:
- Selecting destination or tetragotchi is a tricky one to change, just because it's hard to find a satisfying and intuitive way to distinguish between the two mouse gestures. I've made the selection of a goal easier by selecting a body when your within twice its radius rather than just within its radius. Let's see if that helps.
- Target setting is now followed immediately by a fetching of the new world snapshot in which the target has been set. This way you know exactly what is going on in the central world.
- The rate of time has been returned to the original. It once again does one physics sweep every second.
- The progeny system is now simpler. Your number depends on how many other tetragotchis there are right now who have you as their maker. It can go down when your progeny get made by somebody else.
- When you are assimilated and reborn, you now become an exact clone of your assimilator, including all movement skills. This way movement should generally be more refined.
- I checked and it appears that you can only reboot your genes when your Tetragotchi has no "maker" and is therefore not reborn but just born for the first time.
- Now every target arrow is visible so you can see what everybody is up to, and when somebody has selected you as target.
- An email is sent when your tetragotchi is born from its tensegrity egg, some time after you create it.
New feature:
- Bernie Fritch wanted to see the distance to target among the facts shown on the top right.