I hope that I can claim that the Fluidiom software was designed in a relatively intelligent manner, but that's not the reason for the use of this phrase here. It's all about how Fluidiom works, by making a hybrid fitness function: part human, part algorithm. Of course I've also been Touched by His Noodly Appendage.
The version I'm working on starts up by flying you towards a geodesic sphere with many hundreds of hexagonal tiles and twelve pentagonal ones. This is what you might call Planet Fluidiom, and if you do nothing it rotates. At each tile, or "place" lives a fluidiom creature, and when you click your mouse on the planet, the four nearest places rise up, displaying their bodies as you descend to approach them.
Those four bodies then appear in four separate quarters of the screen and they are running (or hopefully struggling to learn how). When one runs quite a bit further than another (not sure how to tune that yet) it is a winner, and may claim the loser's place to introduce a mutation of itself. This takes place without your intervention and you can watch the running behavior gradually improve. That's the Un!
The intelligent part comes when you click your mouse on one of the four, because you have then spoken your judgement and caused your favorite body to claim all three other places for its "offspring". You can click to your heart's content, and keep choosing until you get the shapes and behaviors you like, and then sit back and let the algorithm take over to refine the muscle coordination.
If collaborating with an algorithm is against your religious ethics for some reason, be advised to avoid exposing yourself to this experiment.